Little things like a locked auto-Maple Story 2 Mesos

  • Little things like a locked auto-sprint, a cleaner UI and much better handling with touch-screen controls create Maple Story a more pleasurable mobile encounter. Additionally, it just performs better generally, with a cleaner frame-rate (it works better than the Maple Story 2 Mesos Xbox One variant of Maple Story also.)

    The auto pickup mechanic is remarkably intuitive in Maple Story cellular as well, and the addition of bots helps make the game accessible to newcomers off the bat. All of this adds up to one fact: Maple Story cellphone only feels like an actual cellular game, whereas Fortnite doesn't--at least not yet.

    Perhaps Maple Story cellphone's greatest weakness is still attempting to be too accurate to the original game. The maps are just too large and the games too long. Smaller? --it would be the perfect portable battle royale. This new degree is a quarter the size of Erangel or even Miramar, which are the two present maps which are live on the servers at the moment. To make sure that Savage is equally as good as possible as it goes, Maple Story Corp. is asking for your comments on how it plays.

    To acquire that feedback, the studio is going to hold a closed testing phase that best of MS2 Mesos starts April 2 at 7 p.m. Pacific period and ends April 5 at 4 a.m. Pacific.